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Our goal is not to eliminate mono-red aggression as a strategy – there are still cards like Goblin Guide and Lightning Bolt after all – our goal is to give the archetype the same tools as the other archetypes. This helps diversify the strategy among the cards in red and line them up with other colors better. You’ll see cards like Chandra Nalaar and Form of the Dragon where you previously saw cards like Reckless Charge and Ball Lightning. As you’ll see in the changes, we’ve moved red cards away from total aggression and more towards middle- and late-game red cards. With the Magic Online Cube, we have the opportunity to continue to work on balancing the Cube even after releasing it. When a face-to-face Magic set is in development, we do our best to identify these problems and fix them before a set is released. Many other cards and strategies were less successful because of how strong the mono-red strategy was against them.
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We did not like the overwhelming success of mono-red, particularly because having combinations of colors is what helps provide variety in gameplay experience. Red decks were generally more successful when they did NOT have other colors in them. Many of the successful decks were not only red, but mono-red aggressive decks. In particular, red as a color had an unbalancing effect on the Cube. When we looked at winning decklists from previous iterations of the Cube, we noticed that some strategies were either too successful or not successful enough. In general, we feel that the Cube is most fun when all of the cards in the Cube have the ability to contribute to a winning deck. One of our primary goals was to balance out the various colors and archetypes in the Cube.
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Cube games are full of awesome Magic cards and crazy board states. Cards from Portal Three Kingdoms show up next to cards from cards from Journey Into Nyx and Conspiracy. Master of Waves and Opposition combine from over a decade apart while Attrition combines with a card like Bloodghast to systematically destroy opposing creatures.
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The ability to generate interactions between cards printed a dozen years apart is something that is very unique to Cubes. Personally, I love Cubes because they give you an enormous amount of variety in game play and nearly endless replay ability. Many of the most iconic and powerful cards in the history of Magic are present, but we’ve also taken care to focus on cards that create enjoyable games. The Magic Online Cube has 720 cards from nearly every set from Alpha through Magic 2015. The Magic Online Cube, like most players’ Cubes, is about the entire history of Magic. I’ve drafted everything from Multicolored Cube to tribal Cube to Mercadian Masques Cube. Then, you draft! The beauty of Cube is that it can be about many different things. At its core, a Cube is a collection of cards that you can shuffle up and generate piles of cards that simulate a booster pack.
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